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Home » Games News » Connection Advantages -Devs Wut up


I've bitched a lot about how laggy Call of Duty is, I have whined about getting lag on host, tank reload lag, killcam discrepancies, and all the BS Call of Duty distributes to people with good connections, but lately I have been playing more World at War due to Black Ops being a worse game (as easily predicted). Anyway... one thing I really need a developer to explain is CONNECTION ADVANTAGES.

I'm not talking about host, they get penalty lag too. Ping Bars and host are irrelevant when it comes to these cases. Allow me to explain...

You ever come across a player that is really cocky, and thinks they are good? The ones that put their average K/Ds in their clan tag? Then in the game they hip fire their MP40s and strafe back and forth. Right, typical noob so what? The catch -They cannot be shot.

I am talking about the target sliding drop shotting and warping on other player's screens, lagging hardcore. The thing is you have TO MISS them on your screen for the shot to count, and they lag so fast you cant miss in time. I have had my entire team confirm one enemy player is almost unkillable while moving due to this lag... and the thing is... THEY DONT SUFFER FROM IT AT ALL.

They can warp on our screens but everyone of their bullets registers. Despite them being on 3 bar, they can instakill other players without aiming. Despite better players having cover and aiming down the sight, the players with CONNECTION ADVANTAGES can just hip fire and strafe. It has really jumped out at me since I started playing W@W again.

The thing is, these kids have the advantage EVERYGAME. It's like there is some lag where it doesn't update their position on other player's screens so they cant be shot while moving. Naturally with such an RIDICULOUS advantage, even terrible kids can get good ratios and think they are good.

This is the case with many of the "hardcore" kids I have run into over the years that think they are good because they can hipfire MP40s with lag bailing them out.

What I want to know, is WHY do these kids with average-bad ISPs get such an unfair advantage... and why do other players with HOST get their shots not registering on them? Is it a form of cheating? I think they are just lucky scrubs honestly, I don't think it is direct manipulation, but something weird gives them a terribly unfair advantage over other teams. I hate having to pull out rifle grenades, but with such unfair laggy netcode/matchmaking there is no other option.

The worst part is these kids have gotten too cocky, they think hipfiring an MP40 with lag makes them good and they talk trash. It is frustrating to have such a difficult time putting them in their place when Treyarch decided to give lagging players an unfair advantage.

Again this is a rare occurence, though I have noticed more "unhittable lagging MP40 noobs" over the last week. Here is a nice list of Gamertags in the event it is actually some sort of network manipulation:

HEmanDONKYpunch
M4JOR SKILL98
nN1c3
Anyone from the uSuk clan
xXx Luicifer xXx
o Tn iRaMpaGe o

Again, this isnt normal lag, this is everyone else in the game being unable to hit them when they move, while the lagging player has virtually no disadvantage with their shots all counting.

A typical encounter with these players would be:

I turn a corner, see them running away, unload an entire clip into their back without any counting, then see them warp 5 feet to the side suddenly prone and kill me instantly. The killcam says they turn around hipfiring as I warp to the left and right shooting at the walls and then die. Again, this is on my host.

I have played this game for over 25 days so I know it gets laggy, but these cases are so extreme and frustrating I figuered maybe there is a snowballs chance in hell a developer checks the forums and would explain what causes this. I hate using rifle grenades.

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